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Trainz: A Modeler's Paradise

By Alfred Barten



Less than six months after Microsoft released its Train Simulator (MSTS) in June 2001, Auran, released Trainz in time for the Christmas rush. There was much anticipation, as Auran had been issuing press releases on a regular basis, touting the ease of building routes in its new simulator, and displaying the results of its accompanying utility, Paint Shed, which let just about anybody reskin a model in their favorite livery. There was some trouble in Paradise, however, and Auran soon released a series of service packs fixing bugs and adding functionality. The most significant service pack was SP3, which modified the original offering sufficiently to isolate pre-SP3 Trainz from the rest of the Trainz versions that have been since released. All told, we now have the original Trainz, SP3, Trainz UTC (The Ultimate Collection), TRS2004 (Trainz Railroad Simulator 2004), and TRS2006. According to Auran's announcement two years ago, TRS2006 completes the series. If something new is forthcoming from Auran, it will be substantially new and not necessarily backward-compatible. Of course, that was two years ago. Things can change, but at this point we are unaware of Auran's plans for the future. Does that mean you should avoid purchasing TRS2006 and wait for whatrever's next? Absolutely not. TRS2006 is well positioned to be your only simulator, if need be, for a long time.

If MSTS was the first of the big ones (see "Microsoft Train Simulator: First of the Big Ones "), Trainz is the second of the big ones, having much in common with MSTS and some things that set the two apart to the extent that a heated debate often springs up when advocates of each come together. It's reminiscent of the Windows/Macintosh flame wars. For starters, MSTS has its roots in MS Flight Simulator, a simulation where people can learn the rudiments of flying an airplane, and missions such as flying from New York to Honolulu can be as boring as one might expect (simulated air battles, on the other hand, are anything but boring). Trainz has its roots in model railroading. Trainz advocates often tout Trainz as a substitute for the model railroad they could never afford nor find the space for. MSTS advocates often refer to Trainz, derogatorily, as a model railroad simulator. For its part, Auran has tried to distance itself from the model railroad tag, much like Apple tried hard to discourage playing games on its Macintosh, fearing the computer wouldn't be taken seriously by the business community. (Apple should have realized that the business community was more interested in bottom line cost than in secondary activities one might find for a computer. In the end, Apple lost out on the billion dollar game industry, while the Windows machines, the favorites of the business world, became the game machine of choice.)

Another complaint MSTS users fire at Trainz is more valid for the first version than subsequent ones. Critics see the Trainz colors as garish, toylike, unreal, and so forth. I've found the colors in the most recent versions to be warm and attractive, whereas the colors in MSTS are often cold. Most MSTS routes lack people, and where people are portrayed, they are often stiff and unrealistic. Trainz routes are loaded with people, still not perfect, but an improvement on MSTS. People, like warm colors, add life to a simulation.

There's also a question of image sharpness. Trainz always seemed a little soft compared to MSTS until I bought a 17-inch widescreen laptop with 1900x1200 resolution. I was astounded by the silky smooth, grainless, sharp rendition of Trainz. MSTS, on the other and, because of its age, is unable to adapt to the widescreen and must be displayed in a window or else present a distorted picture. Because of the enforced 4:3 proprtions, the best I can get out of MSTS is 1600x1200 resolution.

I've always found Trainz screen shots to be a little soft when compared to MSTS. I compensate by sharpening the images using IrfanView picture editor. The technique does not work with MSTS. I suspect the MSTS images are already sharpened by the MSTS graphics engine.



The hallmark of Trainz is its famous ease of use. Building a route - something model railroaders are famous for doing - is so easy a child could do it. I've seen 7- and 8-year-olds at my live Trainz demos lay track, place buildings, and shape and texture topography. Trainz also lets you place trains and wagons all over the route, and operate more than one train at a time. With MSTS, the latter is impossible, and placing consists requires going into the Activity Editor, a major nuisance.

Driving Trainz is also easy. Place the cursor on a track switch to display red and green arrows, showing you which way the switch is set. Click the switch to change the setting. Uncoupling cars is just as easy. Select the Decouple function, place the cursor on the space between cars and click the coupler image that displays.

Trainz offers two driving modes - cab control with realistic train physics, and DCC control, analogous to a model railroad power pack. This is one area where MSTS buffs feel that Trainz is clearly a model railroad simulator and not a real railroad simulator. I've never has trouble stopping a train at a station in Trainz because of train momentum, but have certainly run through stations with MSTS and BVE.

Trainz comes with a scripting language that lets people with scripting ability perform all sorts of wonders, especially in animating objects. Trainz users can download animated people (lumberjacks chopping and sawing, for example), moving cranes, and so forth. This same language is used for creating scenarios (the sessions MSTS users call activities). This is one area where MSTS users have an advantage. The MSTS Activity Editor, while anything but user friendly, is usable by non-programmers and is not really difficult. Trainz Script, on the other hand, comes with little documentation, and for this non-programmer, is simply not usable.

The most recent version of Trainz incorporates every model railroader's dream of dynamic industries, with loading/unloading of freight cars, and passengers that can board or leave trains. For MSTS users, who mainly operate according to activity, such wizardry is unnecessary because an activity usually calls for something like picking up or dropping off a loaded or unloaded freight car or stopping at a station. Trainz users, who are more apt to operate in what I call free play mode, can drop an empty car from a northbound train and later pick up the same car, loaded, with a souhtbound train.

Along with Trainz's ease of use comes the Trainz Forum and Download Station at Auran's web site. Auran's people take part in forum discussions and are available for help. (Have you ever succeeded in reaching a person at Microsoft? Or even figured out how to email them a suggestion?) The Download Station uses a system of uniquely identifying every add-on component. This makes it possible for people to create and post add-ons that incorporate other add-ons already available. In the end, this can save you acres of space on your hard drive.

Speaking of hard drives, and, while we're at it, computers, Trainz has noticeably higher minimum requirements than MSTS. Since MSTS came out in 2001 and hasn't changed, its requirements are relatively low. Trainz, on the other hand, began a little higher than MSTS and has continued to grow. The latest version, TRS2006, has a minimum CPU requirement of 1.5 GHz Pentium. MSTS, by comparison, lists a minimum of 266 MHz, though no one takes that number very seriously. A 500 MHz CPU is probably a more realistic minimum for MSTS.

So where does Trainz stand in overall popularity? It's hard to know without hard data, but the Trainz Forum now has about 200,000 registered users. Everyone who registers Trainz is automatically registered at the forum. Thus we know at least 200,000 people have purchased Trainz. If all these people had purchased all 4 versions, that would make 800,000 copies sold. Since we know that's not the case, we can only guess. My guess would be around 400,000-500,000. There's no doubt that Trainz, with the marketing clout of Microsoft, could have sold many more copies than it has. I can certainly attest to the fact that Trainz turns heads when I give demonstrations. Last January, at a large train show, my table was mobbed 3 and 4 deep the entire weekend. People who hadn't seen Trainz were simply amazed.



Things You Should Know About Trainz

One seemingly small thing that might catch someone by surprise is that a copy of Trainz can only be registered once. Thus, if you buy a used copy somewhere, you will likely find yourself unable to download any of the 60,000 add-ons now at the Download Station. If you know someone with Trainz, however, they can download for you and you can install things manually.

I've created a set of instructions/reminders for new or infrequent Trainz users. It's titled "Crib Notes: Trainz Railroad Simulator 2006 " and is available here.

Must-Have

One third-party utility no Trainz user should be without is TrainzObjectz. Don't ask. Just get it!

Trainz for the Mac

That's right! Trainz is coming to the Mac. It is now in beta testing stage, which suggest a mid-year release, but that's only my guess. Yours is as good as mine.

Resources

The prime resources for Trainz users are right at Auran's web site: the Download Station and the Forum . There are numerous independent Trainz-oriented web sites as well. At the risk of offending those who I've left out, I'll list just a few below. A more complete listing can be found in my "Train Sim Webfinder," which I update regularly.

    Basic Trainz
    Razorback Railway
    Sirgibby's TrainZONE
    TrainzProRoutes

Al

Article an screen shots (C)2006 Alfred Barten. All rights reserved.

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